KRIMMEL KNIGHT TRAINING

Knight Math Defender

โ† MATH LAB
Score0
Streak0
Castle๐Ÿ›ก๏ธ๐Ÿ›ก๏ธ๐Ÿ›ก๏ธ
Time60
DEFEND AGAINST Choose your training

SELECT YOUR TRAINING

Hold the castle with math.

Move beneath the correct answer and swing your sword before the enemy reaches the wall.

Operation

Keyboard: โ† โ†’ or A D to move; Space or Enter to swing. Touch: tap an answer or use the buttons below.

DEFENSE HALTED

Paused

TRAINING COMPLETE

The castle still stands.

Final score0
Solved0
Accuracy0%
Best streak0